In DPI money, that'd be around 423, across a 20cm square patch (take with a pinch of salt, what goes on inside the shader is a bit more complicated.).Ī reference to real world objects would place the current VRscans resolution (or, the smallest capturable detail size) to twice the width of a wool fiber. So I quoted it.) to a paltry 60 microns, 0r 0.06 mm per pixel. The optical resolution is currently "limited" (That's what THEY say. shader done.) of using the scanned shaders, but rather on the broader implications their use have on daily workflow. I won't delve into the procedural aspects (load, -auto- adjust tiling. I've heard some of your questions, and doubts, and I hear you when you want to know more. Only a few moths ago, the culmination of many years of research and efforts from a small team of very bright people at Chaos Group came to pass: VRscans were finally announced publicly.
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